Tidefall Colony is a compact Unity level and systems design prototype built around recurring floods, resource management and spatial risk/reward.

The player develops a small settlement while preparing for periodic floods. Low ground provides higher productivity but is vulnerable to flooding, while high ground offers safer but less efficient development.

The scenario focuses on readable progression, environmental hazards and simple strategic choices. A normal playthrough takes approximately 5 minutes.

Controls

WASD — Move camera
Mouse Wheel — Zoom
Mouse Hover — Inspect building plot
Left Mouse Button — Build / Repair

Created with: Unity 6, C#, Unity Visual Scripting